Showing posts with label Plymouth. Show all posts
Showing posts with label Plymouth. Show all posts

Monday, 19 March 2012

DAT203: Interface for interactive kiosk


Whilst we were planning on how we're going to implement the interface, the idea we had was to design the interface like a tablet computer. Tablet computers like the iPad, for example, is known for its usage of icons laid out like a grid, which makes it perfect for the environment and context the kiosks are going to be used in.

Because of this, I had to design the interface with large and easy-to-read text, in case of people with visual impairments, as large icons are regarded as being easy to understand, even if only part of the icon can be seen, and also, with metaphors, which helps people, even those that may not speak English very well, still understand the basic meaning of each section of the kiosk interface:



The weather, news, information, events and the time are updated in real time, meaning that whenever each is updated, it will be reflected in the kiosk. Also, the weather icon will be dynamic, which will update according to the weather, like for example: when it's clear and sunny, the weather icon will display just that. Transport information will be picked up from each respective source; bus information will displayed real-time, train information will be relayed from National Rail, and ferry times will be relayed from the main ferry port.

Monday, 13 February 2012

DAT203: Interactive Information Column/Kiosk for Bretonside


This is a mockup of one of the information kiosks that are being proposed for Bretonside; this one is situated outside one of the entrances to the Bus Station outside the RBS building:



The kiosk will provide information about the city, a map to help visitors find their way around the city, and advertise events. Touchscreen monitors will be placed in a hexagonal configuration, with the screens tilted back at a slight angle. The software will be provided by PCs that will be mounted behind each display, and both the PC and the display will have weatherproof casings to protect the equipment from harsh weather and interference. Auxiliary information, such as the time, weather, outside temperature and events feeds will be broadcast from a scrolling dot-matrix display that will be mounted around the column structure.

Thursday, 26 January 2012

DAT203: Ideas for Bretonside: interactive, visual and architectural features

After we identified key areas of improvement at Bretonside, we've outlined some suggestions for our project:
  • Installation of interactive kiosks inside the bus station, and at the information column outside of RBS
  •  A full, proper facelift of the façade, including some architectural sails (similar to the Sainsbury's in Marsh Mills, but done in a style that is closer to the sails that feature in yachts, thereby reflecting Plymouth's sea-faring heritage), and the interior
  • Visual effects and light features installed on the exterior, and projections onto the station floor through translucent tiles on the public footpaths that run above the station interior
  • A collaboration with the local College of Art to produce a mural on one of the walls
  • Installation of interactive departures and arrivals boards for bus and coach services, to be placed at convenient locations, and to be linked with the GPS systems utilised by local bus operators (Plymouth CityBus and First Devon & Cornwall)
The idea of an interactive departures and arrivals board came from a coach journey to Edinburgh; whilst waiting at London Victoria Coach station, an airport-style information board detailing the departures is used, and this is very useful for providing more information to passengers, something of which Bretonside lacks. The idea has been taken further to become an interactive feature, with a wealth of travel information provided for passengers.

As we didn't notice the translucent tiles on the footpaths that run above Bretonside, we were given the suggestion to provide environmental and interactive projections that can project images, moods and effects onto the station floor, which would brighten the atmosphere for the bus station and make the environment safer for visitors.

In addition, we also suggested that the information column outside of the RBS building could be converted into an interactive information kiosk, since it has become under-utilised, slightly vandalised and fly-posted over the past many years it has been standing. Because the information column is situated closer to the city centre, and to the footpath leading into the main shopping district, it made sense that we also included that in our plans, because a rather under-utilised feature could be put into good use in an era of interactivity.

Monday, 16 January 2012

DAT203 - A better gateway for Plymouth

To attract people into Plymouth, a gateway is needed, but to attract more requires a better gateway, because first impressions of the city is what makes people think about the city in general. To put this into context, whenever you're going into Plymouth by road or bus, you should be seeing something that will make you look forward to the city and its many attractions that form part of the city's heritage and cultural scene, as well as to make the whole experience more memorable.

At the moment, whenever you come in on the National Express or any other inter-city coach service to Plymouth, you would be faced with a façade of a city that has long been under decay by slow redevelopment, and its juxtaposition by the Drake Circus Shopping Centre and an underpass that gives the impression of danger and pessimism does not help with the first impressions, so the focus of my project is to improve the Bretonside Bus Station area. Initial ideas being mooted for the project is to provide an interactive and immersive experience for tourists, although at the same time, the façade needs to be improved to provide a vision of safety and a better experience for people coming into Plymouth.

Wednesday, 2 February 2011

IDAT 106: Large-scale Monopoly-style interactive game and initial ideas

As part of a joint project with the year 2s, we have to produce a large scale interactive version of a popular board game, which incorporates many features whilst at the same time addresses a current situation, where we have an opportunity to change it, be it worldwide or local. For my group, we decided to do a Monopoly-based game where we will set it in our city of Plymouth and use it to brainstorm solutions to the economical problem that the city suffers from, particularly due to the loss of air links owing to a drop in passengers (which later lead to a call to have the runway extended at our local airport), and also because of business going bust with (although in places it's getting better) many places becoming vacant.

This gives us the perfect opportunity to attempt to draw in more commerce to help transform our city through the wonderful medium of IDAT. We are planning to base our game on web technologies and Flash, an interactive platform that is popular for dynamic information and animations, with a view to complete it within 8 weeks before the deadline, which will be due round the spring/summer time.

Thursday, 30 September 2010

IDAT 101: Street Knitter Strikes!

Apparently, in the city of Plymouth, there is someone that knits (or crochets) on street furniture in various locations across the city. So far, Wilkinsons @ the Armada Centre and the Bretonside Bus Station has been hit with beautiful, elaborate, knittings. If it strikes again, there will be more news coming soon. Stay tuned!

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