Wednesday 2 February 2011

IDAT 106: Large-scale Monopoly-style interactive game and initial ideas

As part of a joint project with the year 2s, we have to produce a large scale interactive version of a popular board game, which incorporates many features whilst at the same time addresses a current situation, where we have an opportunity to change it, be it worldwide or local. For my group, we decided to do a Monopoly-based game where we will set it in our city of Plymouth and use it to brainstorm solutions to the economical problem that the city suffers from, particularly due to the loss of air links owing to a drop in passengers (which later lead to a call to have the runway extended at our local airport), and also because of business going bust with (although in places it's getting better) many places becoming vacant.

This gives us the perfect opportunity to attempt to draw in more commerce to help transform our city through the wonderful medium of IDAT. We are planning to base our game on web technologies and Flash, an interactive platform that is popular for dynamic information and animations, with a view to complete it within 8 weeks before the deadline, which will be due round the spring/summer time.

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