Re-igniting old flames from the times that I've experimented with Flash back at college, we flock to Flash for the next assignment that will be coming up soon: developing a game.
In the meantime, we had a bit of a refresher. We made a box that flies around the screen (the software uses 'the stage' as a metaphor) by using a path. When publishing it to HTML, we discovered that it automatically creates a line of JavaScript that is extensive (not to mention confusing, unless you're fluent in it!) in the code, below the piece of code that references the source file in the same directory. We'll also be soon covering ActionScript 3.0 (I can hear more movie industry metaphors, best boy grip anyone?) during the course of the coming weeks.
Showing posts with label HTML. Show all posts
Showing posts with label HTML. Show all posts
Tuesday, 23 November 2010
Wednesday, 20 October 2010
IDAT 101, IDAT 108 & SOFT 131: Interesting stuff and a snake
Yesterday's and todays lectures brought many interesting things to my mind; more stuff about spaces and a cube that recognises your voice and adjusts accordingly (imagine saying 'antidisestablishmentarianism' into the cube?). Then there was more about the history of photo and video (even in history, someone can prove that high-quality images equivalent to what we can get now was actually possible back in the day) and then more about JavaScript and guess what? A snake came along to the lecture, and at first I didn't see the link about what we were learning until it was explored: literature about keeping snakes is in Fahrenheit because it came from our friends the other side of the pond, so therefore, a converter must be created in order to then change the units to Celsius, which we, like the most of the world, use.
Thursday, 7 October 2010
IDAT 101, IDAT 108, SOFT 131 and IDAT 106: the 411 on everything!
As the week progresses on, I have some more news for you:
IDAT 101 saw us learn more about the industry and about the usage of spaces for projects (in our case, interactive disco in the form of a sequencer pad in a club environment), whilst IDAT 108 saw us learn more about what a computer was before the ones we know today existed (it was in fact a person, believe it or not!). SOFT 131 featured more about HTML, holidays in Kenya and India and more to come in this module.
Finally, in IDAT 106, we got to play on the Wiimotes, in which thanks in part to Nintendo's uncanny (considering that they like proprietary stuff very much) decision to use Bluetooth for connectivity, we can do anything with them, even control digital art projects!
That's all folks!
IDAT 101 saw us learn more about the industry and about the usage of spaces for projects (in our case, interactive disco in the form of a sequencer pad in a club environment), whilst IDAT 108 saw us learn more about what a computer was before the ones we know today existed (it was in fact a person, believe it or not!). SOFT 131 featured more about HTML, holidays in Kenya and India and more to come in this module.
Finally, in IDAT 106, we got to play on the Wiimotes, in which thanks in part to Nintendo's uncanny (considering that they like proprietary stuff very much) decision to use Bluetooth for connectivity, we can do anything with them, even control digital art projects!
That's all folks!
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